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(Take Note: The game doesn't have any building elements and it is not a simulator.) A simple casual game with no changing scene, no complex controls, requiring only the mouse to operate. The idea of ​​the game is to describe the story of a shut-in, studying hard and earning money. The inspiration for the game comes from my actual experience. Work under someone? In this life, it is impossible to do so. Certainly, the game is not close to reality, the nature of it is simplified. Contents are changed due to the game requirements and aspects, it is not a simulation, do not take it seriously. If you have tried the game out and feel that working freelance is simple and easy. You'll be far from correct, clicking will allow you to learn the real skills? That is impossible. The main idea is to learn and enhance individual attributes,to create and earn,ending within a timeframe,causing different endings.

Post news Report RSS Hello everyone, first time here at INDIEDB

I am a native Chinese. Is it special here? I just turned 30 the last few days ago and have been developing indie games full time for over four years.

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I am a native Chinese. Is it special here?

My English is very poor, so the article was translated using translation software.

I just turned 30 the last few days ago and have been developing indie games full time for over four years.

It is difficult for Chinese people to communicate with the rest of the world and I only found out about the website INDIEDB yesterday. There are also more and more indie developers in China these days, and people are finding such a freer way of life. The competition was so fierce that most people had to give up in the end. It's verrrrrrrrrrrrrrry difficult to promote a game without money. I tried to contact some of the local gaming press myself, but they all ignored me. Because I'm not famous and my game isn't dazzling enough. I think this is probably true all over the world. There is a very famous Chinese proverb: While the rich wine and dine,the poor die of cold by the roadside. I think it very vividly describes the current state of indie games.

I didn't know how I could make my game known to foreigners, so I came here to try. Maybe it will help a little?

Or maybe it's like a stone sinking into the sea?

Anyway it was nice to meet everyone. We are not alone in our development journey.

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