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Another cigarette tumbles into the abyss. The sun is slowly coming up, glistening in the sea of buildings below.

I look up at the stars one last time before they disappear. They don't provide any guidance. They don't give a f*ck.

I have to make this decision on my own, and very soon. Problem is, I don't know how. I've never been able to figure out why I do what I do. Not really.

No more time to think. I have to go.

Here's the deal

You are Neil Conrad, CDI agent. Awoken by the news of a murder, you rush into a case that will soon turn your life and the whole solar system upside down. Ask questions, collect evidence, and put the pieces together until the ugly truth reveals itself... or not.

No takebacks

The story branches and ends based on your actions. There's no going back. Sure, you can rush your way to the end – if you don't mind paying the price. Play your cards right, and you might make it out alive.

How far will you go?

Some questions don't have a right answer. Will you sell out a friend to protect your family? Will you endanger a loved one in exchange for public safety? Will you keep the peace or reveal the horrible, world-shattering truth?

Hungry for Point & Click Adventure?

While the classics were great in their time, Lacuna does away with the baggage of many adventure game tropes:

  • Pointing & clicking Platformer movement controls (WASD / controller)
  • Selecting all dialog options one by one anyway Non-repeating conversations and choices
  • Inventory management and counter-intuitive puzzles Immersive, story-driven mysteries
  • Pixel hunting Optional outlines on anything interactable
  • Story grinds to a halt at every puzzle can always be driven forward
  • "x will remember this" Real choices and multiple endings
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This is it.

We just announced our first title: Lacuna – A Sci-Fi Noir Adventure. Its Steam page is now live, which feels a little surreal. The game will be published by Assemble Entertainment, a fantastic German publisher who believed in the project from its very start.

lacuna store page

Much more on the game is to come in the following months. We'll show some gameplay soon and go in depth about its different aspects in a series of devlogs. Right now, go check out the new trailer, artwork and screenshots, and most importantly: wishlist and follow the game on Steam.

We want to take this opportunity and say thank you from the bottom of our hearts to everybody who has been part of Lacuna's journey so far.


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Latest tweets from @digitales_games

RT @JulianColbus: Just wrote this intro music on stream. We like to set the mood to a new scene in Lacuna with a short, unique track… T.co

20hours ago

October 15th is #internationalpugday! We'd like to give a huge shoutout to our QA depugtment which works very hard… T.co

Oct 15 2020

Somebody on Reddit figured us out. 🤷‍♂️ We admit it: Lacuna is just a Canabalt copy. Now that it's out in the open,… T.co

Oct 14 2020

Here's a moving version of that before and after shot we posted the other day. Sometimes it can feel like things ar… T.co

Oct 14 2020

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