Descobrimentos Portugueses, takes place in the Age of Discovery of the Portuguese empire in the XV century, where the player is the captain of a vessel set to sail the legendary path to Japan. In order to reach the destination the player will have to manage the entire ship, its resources and crew, as well as face several obstacles throughout the journey (Pirates, riots, storms, etc…).
Today we are sharing some of our experiences while making our steam page!
kurofune devlog - steam ready
We are so close to releasing the game, now what's left is just some minor bugs and a lot of balancing...
kurofune devlog - balancing
Today we are talking about how our work dynamic works and how it has improved our work flow!
kurofune devlog - work environment
As we are reaching the end of the development for this demo, we are finishing the polish and getting ready for the end goal!
kurofune devlog - polish
Well, for this year that's it. What an amazing year it has been and to end it right, we are just giving a small preview of whats to come next year.
kurofune devlog - end of year + merry christmas
This week we are talking about something different, how to market your game and make it known to other people.
kurofune devlog - marketing
What's a cultural game withouth a personal touch. Tune in a maybe you could help us fill in the blanks!
kurofune devlog - personal touch
We are preparing to realease a demo... but what should we include?
kurofune devlog - scope
What has changed in terms of art... and what will change.
kurofune devlog - art changes
The release of Kurofune on Steam and ready for your wishlist.
kurofune - wishlist ready
The final stretch in the production of our game. Time for some finishing touches.
kurofune devlog #9 - finishing touches
Applying the K.I.S.S. metod to our events, Keep It Simple (and) Short.
kurofune devlog #8 - simulations
The importance of having a realistic scope and coherence in a game.
kurofune devlog #7 - cutting down
This week we will explain our philosophy on our approach to making the game design of Kurofune: Descobrimentos Portugueses.
kurofune devlog #6 - game design
This week, we'll learn how the Battle System works and how it affects the Reputation System, along with the repercussions.
kurofune devlog #5 - battle and reputation system
Here is a quick Mock-Up of our Collecter's Edition Kit for our game Kurofune: Descobrimentos Portugueses.
kurofune: descobrimentos portugueses - collecter's edition mock-up
How the economy works, what it affects and ways to control it. Learn the ways of money making.
descobrimentos devlog #4 - economy
How to chose your crew and what impacts does it have during the game. Everyone Matters.
descobrimentos devlog #3 - crew setup
Introducing the main component of Descobrimentos Portugueses : The map.
descobrimentos devlog #2 - map features
Travel the seas as the captain of a Portuguese ship.
descobrimentos devlog #1 - introduction
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