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Kraden's Crypt is a momentum driven, rogue-like, dungeon crawler currently under development. Our target platforms are Windows, Linux and Mac. Are you brave enough to enter the domains of Kraden and face the creatures that there dwell?

Post news Report RSS Kraden's Crypt: An overview of collectables

We have just finished our first set of hammers, bows, shields and swords. In this update, we'll show some of these in action.

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In the past month, our designers spent quite some time conjuring up a large amount of collectible items: Potions, armors, swords, staffs and bows. As a result, I spent this week making adjustments so that weapons and shields could be changed as the player picked new items.

Skeleton hammer

As we animate our characters with Spine, the major challenge was to change the texture attached to an item slot while keeping a relative position to the player that doesn't break the dynamics of the item. For instance, the handle of a sword must always match the character's hand regardless of the size of the sword texture.

Huge shield

Another subtle, yet meaningful improvement made this week was the automatic generation of shadows for animated sprites. This is essentially a Gaussian convolution of the original sprite, which is made offline, avoiding the consumption of processing power from the player. An example can be seen under the arrow in the figure below:

Dragon bow

Although we can also change the skin of swords, its mechanics is still not completed. Also, we are in the process of finishing the fireball spell, which we hope to expose in the next week.

Fire sword

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