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Klank’s Story is a 2D story-oriented adventure/puzzle game filled with pop culture references, countless creatures, nasty Ogres and hidden gems. Run, jump, climb and swing as you find magic-imbued gems, solve puzzles and evade or tackle enemies while you explore the vast lands of Oni World. Stroll around the ruins of previous civilisations, trudge through the swamps and black bayous or talk to the locals to discover hidden secrets. Welcome to Oni World, we hope you never leave.

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So alongside some major improvements in the editor and an iPad port of the game working, Lloyd has been working on some artwork...

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So alongside some major improvements in the editor and an iPad port of the game working, Lloyd has been working on a lever mechanic and the art for it. One of the many variations of the lever would be this example:

When you activate the lever, the girder moves upwards. This then blocks the path above, so you have to activate another lever to move it back down. It's simple but could make for some interesting mechanics. Here's what we imagine it'd look like in game:

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