King Hyena is a tribute to Japanese warfare mixed with some tribal attributes in a pixel art world, abundant in hand to hand combat and combative brawls. 2 player turn style with possible hidden easter eggs and retro pixel graphics. It is still in it's early stages.
So it's been a few months, and I've managed to add some more moves for the turn based 2nd player Bloodshadow. I've also added the crouch, sword impale and uppercut move set to King Hyena. I've also been hard at work continuing with Urizen The Serpen'ts Fang Comic Book, finding a city job and the worst of it all is that I had a sick relative who's ok now, thank God. Anyhow, I've started to add the city stages, starting with the foliage.
Anyhow, it's been fairly leisure. I am enjoying this project. I hope that when it comes out...it will be surprising as much as it will be quality.
Here's what I've learned from selling games online, building an indie company, and designing a video game. Some helpful tips, pros and cons.
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