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Happy Birthday!

Happy Birthday!

News

1 Year AMERICAN DELTA VENGEANCE ACTION BLOOD FORCE KILL COMMANDO! Get it for free!

Feedback summary

Feedback summary

News 2 comments

The first two weeks are over. So let's have a look at the feedback...

...KILL COMMANDO 1.0.7 released!

...KILL COMMANDO 1.0.7 released!

News

A new version 1.0.7 is available in the files-section!

...KILL COMMANDO 1.0.5 released!

...KILL COMMANDO 1.0.5 released!

News

The patched version 1.0.5 is online. It contains the mouse-sensitivity configuration and some small bugfixes.

...KILL COMMANDO finally released!

...KILL COMMANDO finally released!

News 2 comments

After six years of hard work it's done! KILL COMMANDO is finally released and can be downloaded for free!

Trailer is DONE!

Trailer is DONE!

News

No pixel-soldiers were harmed in the making of this trailer...

Soundtrack is finished!

Soundtrack is finished!

News

Listen to some of the 20 songs from "...KILL COMMANDO"

Update! (Asia episode and soundtrack!)

Update! (Asia episode and soundtrack!)

News

In the last weeks I work parallel on different parts of the game...

New level in motion!

New level in motion!

News

The newest Asia level takes place in a monorail in Tokyo...

Finished third episode! (Europe)

Finished third episode! (Europe)

News

The third episode (Europe in winter) is finalized!

New cover-artwork!

New cover-artwork!

News

I created an additional cover-artwork with an ingame scene...

Making of... plane in a snowstorm

Making of... plane in a snowstorm

Level Design/Theory Tutorial

This is a picturesque analysis of a newly created level.

If I could read your mind...

If I could read your mind...

News

To underline the stealth aspects of the game I added a visualization of the enemies' thoughts.

Finished second episode! (Africa)

Finished second episode! (Africa)

News 1 comment

Today I finished the Africa episode. 8 Levels. 3 different enemy-skins.

Three difficulty levels!

Three difficulty levels!

News

Now the game can be played in Easy, Normal and Hard!

Finished first episode!

Finished first episode!

News

The first episode is finalized! All weapons and enemies are in position!

Well, surrounding them's out...

Well, surrounding them's out...

News

...that's why I'm optimizing the gore effects for the grenadethrower and the rocketthrower.

Finished leveleditor today!

Finished leveleditor today!

News

The game's engine has a levelediting mode that writes the level data into an XML file. All necessary features are DONE! Have a look...

Words don't come easy...

Words don't come easy...

News

..but not in this game. Because I exchanged the sounds with a cartoon-like visualization to give more space to the music.

Everybody's moving, moving, moving, moving

Everybody's moving, moving, moving, moving

News 1 comment

When you are sitting in the waitingroom of live nothing is better than developing some games (or playing them). So have a look at some levels in motion.

Progress Update 2

Progress Update 2

News

The last weeks have been very productive and I could add 2 new features.

Enemy overview

Enemy overview

News

The first 10 enemies are animated. Every character is drawn from 8 perspectives and has up to four damage sectors. Have a look at the scariest army ever!

Progess Update

Progess Update

News

The leveldesign for the first 2 Episodes is finished!

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...KILL COMMANDO (Release 1.1.0)
Platforms
Windows
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Custom
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New cover-artwork!
New cover-artwork!
Enemy overview
Enemy overview
Trailer is DONE!
Trailer is DONE!
Progess Update
Progess Update
Making of... plane in a snowstorm
Making of... plane in a snowstorm Basic Level Design/Theory