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This is a full working Open World RPG with quests, fighting and crafting. The initial version was developed for the PAS RPG Contest, which the game won in January 2012. Over the course of a year, additions and improvements were made.

Post news Report RSS Kelgar Alpha 0.7 released

I had problems with submitting the file here so I just post the link.

Posted by on

Download 0.7 from minus.com - submitting it here didn't work

Whoah, 3 months since the last news. Let's take a look what I had written..

kddekadenz wrote: This is basically a one-man army update.

It still is.
There currently are only 4 active team members: Rick, Michiel, Filasis and Daniel.
Michiel is still creating the Haunted Mines.
Filasis is doing amazing concept art.
Daniel composes tracks for 2 quests, which aren't included yet (video).
..
So everything in this update is created by me.

kddekadenz wrote: I had myself not much time. I was very busy in real life, too. And I created a game for Ludum Dare, called ToastBiome.

Ha, I developed with Filasis a game for Ludum Dare again. It name is Living Tales.
You type in a word and if it is supported the equivalent object will appear at the left (e.g. a tree).
On the right will be simultaneous a story written ("A tree comes out of the ground."). Spawned creatures will act without needing a command, they write the story, too.
It received a lot of positive reactions.

kddekadenz wrote: We are still lack of a good 3D modeler and animator. DAMN. Take a look at the human models and their missing animations.If you want to join, send me a e-mail.

We still need a 3D modeler and animator. I can do basic unanimated models myself, but I'm not familiar with animating.

We need:
- Scripters (C++)
- Mappers (Sandbox)
- Modelers & Animators (Blender or 3dsMax)
- Quest Designers
- Testers (test the game before it gets released on IndieDB and gain exclusive access to the development forums )

If you are interested, it's the same as 3 months before: send me a e-mail or a private message.

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