This is a full working Open World RPG with quests, fighting and crafting. The initial version was developed for the PAS RPG Contest, which the game won in January 2012. Over the course of a year, additions and improvements were made.
changelog: added torch model added new assets improved performance -> pickups to static triggers edited graveyard of Ridaz added tree-house and trees next to Arus replaced digging model with ingame geometry made triggers not collide -> mud trigger; chest trigger; plant triggers; fireplace trigger created triggers for dried plants edited interiors of Ridaz -> furniture changed & added added new icon for invalid ; health; mana ;exp ammo type new textures -> planks04; heightmap & bumpmap for sand01 added eating
runs at 3fps, even when all the graphic settings have been lowered :(