• Register
Post article RSS Articles

One of my life long dreams was to get my game onto Steam Greenlight, and today it's come true! Now obviously my next dream is to actually get Greenlit and approved to start distributing my game via Steam, and that's where you guys come in!

I don't want you guys to spam the link everywhere, but I'd appreciate any promotion I could get.

Steam Greenlight: Jidousha Shakai

Here is the greenlight link, I will post a more in-depth article tomrrow, however I'd like to just get this announcement out there for now. I appreciate everyones support, and thank you for your time! :)

Jidousha Shakai Needs Your Help!

Jidousha Shakai Needs Your Help!

News 2 comments

Jidousha Shakai is a new racing game that is set to push the boundaries that any open-world racing game has attempted before!

Add file RSS Files
Jidousha Shakai 0.8 (PREVIEW)

Jidousha Shakai 0.8 (PREVIEW)

Demo 1 comment

I figured since 0.82 is so close to being released, I'll give you guys an updated preview-build for 0.8 that gives you an ideas of what to expect from...

Jidousha Shakai 0.7 Pre-Release 2

Jidousha Shakai 0.7 Pre-Release 2

Demo 3 comments

0.7 Pre-Release 2 is considered a Major Update but was never released in full due to 0.8 being released soon-after, this is an older build and 0.8 is...

Comments
NaikJoy
NaikJoy

Imagine if someone were to use the tool made by Leo2236 to rip the Gran Turismo 2 cars and combine them with laser scanned lidar data of real life locations around the world.. Whole provinces in 3D.. All in a 1996 gfx era.
How easily can new content be made in low poly with the tools available in this day and age.

Someone with 32gb ram could load 5 square miles and mask the roads in zbrush and polygroup them..remesh everything.. create some models and fill everything that its close to the road.

Might probably polygroup by UV and then remesh.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Jidousha Shakai
Platforms
Windows, Mac, Linux
Developer & Publisher
CloudWeight Studios
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Purchase
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Racing
Theme
Realism
Project
Indie
Twitter

Latest tweets from @freznosis

We lost a legend today. T.co

May 24 2018

RT @heavenbrat: this is how i look like when i want someone’s attention T.co

Feb 11 2018

RT @thatdudeinblue: "dude you ready for the Super Bowl? I love football." Me: Oh....RIGHT! Yeah dude its gonna be sweet. *plays PUBG instead*

Feb 4 2018

Join the @DevdogUnity and @GameAnalytics #UnityChristmas event Christmas.devdog.io to win from $35,000 #unity3dT.co

Dec 19 2017

RT @gitlost: Really shitty AI finally implemented

Nov 28 2017

RT @gitlost: fuck you

Nov 28 2017

RT @gitlost: FIXING BUCKS CAUSE PYTHON 2 SUCKS

Nov 28 2017

RT @tobuzoo7: フンボルトペンギンのグレープ君が昨日亡くなりました。 これまで応援してくれた皆様本当にありがとうございました。また、グレープ君を最後まで見守ってくれたフルルもありがとう。そして、グレープ君長い間ありがとう。天国でゆっくり休んでね。… T.co

Oct 13 2017

RT @Pornhub: . @united You are literally the most disgusting, unbelievable, and despicable people in the world, and im a fucking porn site.

Sep 1 2017

Only #Unity3D devs would NAME a function GetComponentsInChildren and have it also return the parent. The naming completely defeats itself!

Jul 26 2017

Embed Buttons
Link to Jidousha Shakai by selecting a button and using the embed code provided more...
Jidousha Shakai
Statistics
Last Update
Watchers
9 members
Files
2
Articles
2
You may also like