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Istrolid - Multiplayer Fleet Design Strategy Game A major way Istrolid differs from a normal RTS is that it lacks techs, bases, or construction. Units are built with resources, which are gained by territorial control, but units are spawned from your starting location and resources are gained from occupying fixed points. This makes battles focused, intense, and capable of being fought in only a few minutes each.

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Description

In this play test I had added a cool new mode — where you make AI for your ships — that I want you to play with. In this mode you select rules, modify their values and order them for each ship:

Its fun Adding AI rules for your ships.This is cool for 3 reasons:

* Its fun. Its fun to have AI vs AI battles. Its fun to have AI vs player battles. Opens all kind of possibility of player assisted AI, were player does the main task but AI runs support or scouts.

* The procedural Galaxy Campaign needs better AIs. And not only better AIs but also more diverse. Is there a better way then involving the community in the effort?

* Boldly do some thing that has not been done before. Some thing fresh, have not seen this in RTS before.

Music: Armadillo.cc