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Island Invasion is an arcade-style tower defence game with randomly generated archipelago maps and enemy waves, providing infinite replayability and challenge.

Strategically build and upgrade a variety of towers to cover both air and sea, using the scattered islands to stage your defence. Mine resources from the map, generating income for further expansion, and redirect the enemy by blocking the path to their goal!

Fancy a bit of competition? Global leaderboards let you see who's dominating the ocean, then copy the map they played on to challenge them yourself!

Key Features


  • Millions of potential maps to play on, and waves of enemies that change every playthrough!
  • Cover two paths - air and sea - managing your defence on scattered islands
  • Clever placement of "path-blockers" allows you to redirect the enemy down the path you want!
  • 3 difficulty modes, each with their own leaderboard and "theme". Survive as long as possible, then challenge others to beat your score!
  • 6 unique, upgradable towers, each tailored to different situations
  • 8 enemy variants, each with their own strengths and weaknesses, including 2 "specialist" enemies that require tactical planning to take down! Oh, and they get more difficult as the game goes on too!
  • Gorgeous low-poly aesthetic
  • Whales
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Island Invasion
Island Invasion
Island Invasion
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Island Invasion
Platforms
Windows, Mac, Linux
Developer & Publisher
Curveball Games
Engine
Unity
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Release date
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @curveballgames

Here's a blast from the past! Island Invasion initially had the player place down a Command Center to protect, whic… T.co

Feb 10 2019

Last bit of balancing on Island Invasion's new features, a little extra game design goes a long way! Update coming… T.co

Feb 7 2019

In the process of implementing a "continuous" mode in Island Invasion - an unlimited stream of enemies with no brea… T.co

Jan 27 2019

Been working on a number of new features for the upcoming Island Invasion free content update. First up is "Powers"… T.co

Jan 26 2019

Blog post no. 4: event-driven development. A pretty heavy one but useful if you're into programming. Bit of a hot p… T.co

Jan 20 2019

RT @JoshReganDev: @Jupiter_Hadley Hi! Warborn is a turn-based strategy game about squads of giant mecha battling each other. Coming l… T.co

Jan 19 2019

RT @spectrum48games: Here are a couple of levels from soon to released OCO! - available 20th March #screenshotsaturday #indiedevT.co

Jan 19 2019

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