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In Vicinity of Sorrow invites players to explore the dark depths of reality, seamlessly blending photorealistic familiarity with a haunting nostalgia. Lonely, strange, and frightened man who could be falling victim to the nightmare of his own mind. Walking the thin line between sanity and lunacy, nothing is certain but the darkness in the snow-covered tenement deprived of light.

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Invicinity invites players to explore the dark depths of reality, seamlessly blending photorealistic familiarity with a haunting nostalgia.

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Invicinity: Sorrow Alpha 0.3


The story is set in a dystopian 80-90s, inside an old apartment in a crowded tenement building during winter. There is something quite off with the building and its tenants, and it is up to you to decide what to do and how to do it. Depending on your actions and noise level, the tenants might become aware of your presence (or not). You can choose to just lay in bed and watch TV, sit in a chair and listen to the radio, explore the whole apartment, or venture out into the building and its many mysteries.

Almost everything you encounter in the game will have a purpose and be interactable in some way.
For example:

  • TV Remote
    • 9 channels (nostalgic cartoons, shows, old movies, old ads
  • VHS
    • different cassettes with rewind options
  • Front door
    • Using peephole and ability to lock/unlock door, and leave the apartment
  • Usable bed and chairs
    • Ability to sit or lay in bed and watch TV
  • Readable books
  • Many easter eggs …

The time in Invicinity is connected to the player’s PC time, and many of these things will depend on the time you choose to play the game, with different playthrough each time.


New info and videos soon!

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