In this update we are going to be showing you a new tool that we have created to use along with a couple of other things we have been working on.
When you enter an area in Intruder you will come across doors that are locked. To unlock the door you can use the lockpick tool. The lockpick tool works by going up to a locked door and using it on the door. You are then presented with GUI of a tumbler with pins. Each pin is at a different depth from the top of the tumbler. To line them up you can use the mouse or the mouse wheel to move each pin into postition. Once all the pins are in position, the lock will open. This is a quiet and sneaky way of moving around in the enviroment of Intruder but it can also become intense. You can get into situtations when you know someone is closing in on your position and you're trying to keep calm and open a locked door in order to evade them.
Apart from the lockpick we have added a couple of other things:
- New character models for the Intruder and for the Guards.
- We have added light probes for accurate high quality lighting in the world.
- The level has been populate with more "low" cover type objects, such as couches, chairs, desks
- Floor Plans
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Been waiting so long for this update! I love the firefight at the end of your video.
yeah, it was really scary as it happened. Glad that our tester was recording too so we could get it from multiple angles.
Hey guys your game is looking great i hope the best for your team. Good luck!
greenlight it?
It always makes me sad when I see stealth-focused games with a lot of unsuppressed weapons.
Other than that, it's looking pretty interesting. Can't wait to see more.
There is already a suppressed pistol that can't be heard from as far away. It works quite nicely. Hope this is what you are looking for =) Thinking about more options for the future.
I was hoping there would be at least a suppressed primary weapon, like the submachine gun. I realize there are a lot of myths about the effectiveness of silencers, but they're still damn cool.
Regardless, this is a promising project that I'll be keeping an eye on.
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First off, let me say that I'm glad this project isn't dead. Secondly, this game looks absolutely fantastic (game-play wise anyhow). Looking forward to it!