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Intrude is a first-person shooter inspired by old FPS titles like Wolfenstein 3D and Doom. There is an old underground base, abandoned long time ago, suddenly taken over by some kind of private military and emitting a strange signal. Your mission is to get in, find your way up through fifteen levels in one of three game modes and destroy the source of that signal. There is a lot of hidden data scattered across the base. Try to find as much data as you can to find out who they are and what they are up to.

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Intrude
Intrude
Intrude
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the first encounter [map by aitl]

the first encounter [map by aitl]

Singleplayer Map

I tried to transfer the fun and a large number of enemies from the game serious Sam the first encounter.there is no music on the map, so you can include...

skyscraper [map by aitl]

skyscraper [map by aitl]

Singleplayer Map

on this map, you will have to pass 2 waves of enemies while in a high-rise building.I hope you can pass it and have fun)

basement [map by aitl]

basement [map by aitl]

Singleplayer Map

my little map for intrude.go through for 5-10 minutes.there are several secrets at stake.have fun, I hope this game is not forgotten by the fans yet)

the dungeon [map by aitl]

the dungeon [map by aitl]

Singleplayer Map 1 comment

my little map for intrude.go through for 5-10 minutes.there are several secrets at stake.have fun, I hope this game is not forgotten by the fans yet)

Wolfenstein 3D E1L1

Wolfenstein 3D E1L1

Singleplayer Map 6 comments

My remake of Wolfenstein 3D first level for the Intrude.

terminal

terminal

Singleplayer Map

Level contains: 11 secrets; 8 data balls; 10 barrels; 144 enemies.

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Intrude
Platforms
Windows
Creator
Filuto
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Style
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Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from @filuto4000

I wonder how long would it take me to update the whole game like this. T.co

Nov 29 2020

Very basic collision detection. #gamedev T.co

Oct 31 2020

Sector based geometry built through code. Similar to Doom/Build engine. No UVs yet. #gamedev T.co

Oct 31 2020

This is where I spent last two months. Movement still needs a bit of refinement but I'm getting close. Turns out th… T.co

Sep 19 2020

I tried Unity today thinking it would save me time thanks to its built-in wheel colliders and physics. All I got is… T.co

Jul 11 2020

RT @kotolout: HROT Demo is available NOW Play here: Store.steampowered.com T.co

Jul 5 2020

My .obj loader/viewer is finished. I'll add animation list and shader support in the future (once I figure out vert… T.co

Jul 5 2020

.obj loader is finally working. #gamedev T.co

Jun 20 2020

I'm working on .obj model loader/viewer. Everything works as expected. #gamedev T.co

Jun 20 2020

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