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THE GAME In „Into the Belly of the Beast“ you are the last hope of Sploosh. A lovely worm who needs to rescue his kidnapped children. Manage your way through a series of beautifully designed levels that take place inside the body of a giant sea monster. Meet all kinds of enemies and master techniques to fool them. Solve a variety of riddles to reach new sections. Face frightening bosses and beat them in thrilling fights. You are wondering how to be succesful on such a dangerous journey? You can make use of the entire environment! There will be different kinds of bacteria inside the body of the sea monster. Eat them and form a symbiotic relationship with your surroundings. Your hard work will pay off. Become the mightiest worm that our universe has ever seen!

Post news Report RSS Art - First Concepts

First devblog about our level design. Come check out our first artworks and level builds.

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Hello everyone!

Welcome to the first entry on our brand new development blog about our newest Project. We want to start off, introducing you to our first level and it’s creation. Have a seat and enjoy this very first insight into the creation of our game „Into the Belly of the Beast“.

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Here you see one of the very first concepts of our level 1, part 1. No textures, no filters, just a plain level where we could start playing around with the viscosity and also get a first feeling of how it works. I can already tell you that the topic „Viscosity“ is going to be a special one.

Time passed and we took the next step: A more specific design for our level, which means:

⇛ Adding Colours, Objects and also a first showcase of interactive elements

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All of this compared with alot of hard work led us to our first finished level-design. Later we had to completely redesign it due to it’s complexity (... and because we changed our mind about the appearance of an organic structure).

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Next blog we’ll start to introduce you to the main character of the game, Sploosh!

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