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Command your own Starship! Take control of a powerful faster than light ship. You control the crew and the stations. Your skills as a commander will either help you to survive the perils of the galaxy, or cause your crew to perish. Your crew lead the way. You keep them fed, give them rest, and entertainment. Assign them to stations to boost your ships abilities and level up their skills. Each crewman is unique and valuable. Each one you let die is a huge set back! Explore the galaxy! Trade between worlds, and use diplomacy to learn the secrets of the universe. IF all else fails, make planet fall and explore the world on foot. Upgrades are everywhere! New ships are available at every port. Purchase helpful stations which you can place on board your ship to help your crew, or your combat abilities. Powerful guns and armor are available as well to keep the commander safe on his away missions.

Post news Report RSS Interstellaria hits kickstarter!

Old school space exploration game in the same vein as Starflight or Star control, done with Modern mechanics. OST BY CHIPZEL! update on development, kickstarter info, as well as some brand new mechanics introduced to the game.

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First, lets get this out of the way:


Link here: Kickstarter.com

ahem, head to the kickstarter for some awesome things!

First update:

Music is being done by CHIPZEL! Rockin'! If you don't know her sound, check it out here ( Chipzelmusic.bandcamp.com ) she's known in the gaming community for her outstanding work on games like Super Hexagon. She's a really nice person, and a fantastic musician.

From there, let's look at some of the recent development for the game:

Ships can now finally blow up. And I mean good. Critical system failure triggered:

We've also updated the appearance of background when on planet to include parallax layers:

Each planet has its own unique layers and art so it really adds to making each world feel different!

We've also added some new launch graphics for the drop pod when you land planet side. TAKEOFF

Interstellaria - indie game, update to landing on planets

Moving on from visual eye candy, a lot of work has been done working on STATS.

Each crewmen has a series of stats which level up every time they use a station. Using navigation increased navigation skill for example. When a high level navigation expert is at the helm, it boosts speed and dodge chance! Each station has it's own bonuses and leveling. Once you gain a level, the game lets you know:

This makes each crewman that much more valuable!

Finally, the last thing that's been started is interaction/communicating with alien vessels. Right now it's in a very basic form. When you encounter the alien vessel and click the talk icon:

A window pops down. This early on all it does is feed the alien's image as well as a few text prompts. This will evolve into pretty cool system later on - if you have a high communications skill you are given options of what to say. If you don't you can only display "postures" with the hope they'll give you something for it. Many alien races will simply leave if they can't understand you... or attack!


link to kickstarter?

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coldrice Author

Fixed, yikes!

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If only kickstarter supported paypal backing. Set something like that up and you have my money!

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Oh man! A spaceship management game with away teams on alien worlds?! SHUT UP! I've wanted to play/make this game! Shut up and take my money. (Off to Kickstarter.com I go...)

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