Game made by a veteran mmo gamer , for mmo gamers
I have been playing mmo games for almost a decade now , know ins and out of them , and at some point i started burning out , there just literally nothing good to play these days , i decided to change that with this project
So whats Inscribe Online?
The game is a sandbox mmorpg located in world of underground tunnels , without any surface.
Inspirations came from titles like wurm online , dungeon keeper , wiggles ,and minecraft .
You might even say its a mash up of all those games , with first person perspective (mmo)rpg twist
Whats so unique about my game then ?
I developed a true 3d macro-voxel world which is entirely player-driven , the whole tunnel network you will be moving yourself in is either player-made or player influenced , nothing is constatn or fixed in Inscribe,
By a 3d macro-voxel world i mean that the world map consist of sectors that can be mined out in every possible direction including diagonal approach . You can set traps , that are based not only on items you plant on the ground , but that are based on the world shape and mechanics itself : trapdoors that dump you into a pit with lethal monsters , or crafted steel spikes , thats only two of many examples
What more? reinforcing walls so that noone can mine through them , building whole underground settlements with locked doors (which someone skilled up will be able to lockpick)
rune-machine-like constructs that you can deploy to secure your possesions , make doors look like walls or rocks ,i can go on and on with planned features :)
There of course will be alot of pvp and pve content , with persistent territory based conquest,
skill based progress (you level up skills independly like blacksmithing , longsword use , and so on , instead of main character lvl approach from Wow ), and mini non-instanced raids that you will be able to find while exploring-mining throu the world
You can find alot more info on official site of the project,link to it can be found on the right side of this profile
most recent bugfixes :
- you cant exit the game with escape key anymore
- fix for server crash with moving stuff out of invention window while it is not yet finished
- after fleeting from a fight without killing the target the health wasnt regenearing
- frame limit hardcapped to 60 fps to prevent excessive computer resource usage
- fixed game&gui scaling while resizing
here you can watch a short gameplay from Inscribe :
i have been developing , new objects added with placeholder modeling , new functionalities and features too, and more is on the way
what have been happening recently with and within the game
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