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Innkeep is an immersive job sim with an RPG core and a dark twist. Run your own fantasy world inn. Serve ale. Share rumors. Tell jokes. Rob your guests…?? Well, maybe just a little.

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Narrative Design: A Fantasy World Goldrush

Narrative Design: A Fantasy World Goldrush

Feature 2 comments

Lo all! I’m back with another article on Innkeep development. This week I thought I’d talk a bit about the narrative setting of the game. Not so much...

Innkeep Dev Feature - Making the Valley of Ancestors

Innkeep Dev Feature - Making the Valley of Ancestors

Feature

This week I'm taking a closer look at how I created the exterior of the Inn, including the background art, as well as the dynamically moving grass.

Innkeep Dev Feature - Barrels of fun

Innkeep Dev Feature - Barrels of fun

News

Hi everybody! It’s time for another article on Innkeep development. Today I thought I'd write about a really neat feature: barrels you can grab, carry...

Innkeep Dev Feature - Cooking System Closeup

Innkeep Dev Feature - Cooking System Closeup

News 2 comments

Last year I sat down with pen and paper and got to work designing the Innkeep cooking system. After some months of work it's shaping up quite nicely...

Innkeep - Making Basic Lighting in a 2D Game

Innkeep - Making Basic Lighting in a 2D Game

Feature

Hi there fellow Makers of Games and indie game aficionados. I’ve had some positive comments from people about the lighting effects in my game, along...

Development Update #2: Wishlist Tsunami and an Alpha Build Push, Oh My

Development Update #2: Wishlist Tsunami and an Alpha Build Push, Oh My

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Let's go over the recent wishlist spike, publisher talks, and progress towards the Alpha (demo build).

Development Update #1: The Master’s Book

Development Update #1: The Master’s Book

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What’s been going on in the world of Innkeep development?

Eight Ways to Improve Your Pixel Art Characters

Eight Ways to Improve Your Pixel Art Characters

Textures Tutorial 4 comments

Presumably you, dear reader, are interested in learning a thing or two about it. Well, good news. I’m going to share 8 tangible lessons you can take...

Innkeep - My Approach to Dialogue

Innkeep - My Approach to Dialogue

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How will the dialogue system work in Innkeep? In this article I dive down into my solution for bringing together two conflicting orientations: one the...

Innkeep - The Road Ahead

Innkeep - The Road Ahead

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When is this dev going to start making the actual game already? Read and find out.

Innkeep - A Closer Look (Stable Floor Cobblestones)

Innkeep - A Closer Look (Stable Floor Cobblestones)

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An overview in three easy steps of the process I took in creating a simple cobblestone floor for some stables in Innkeep.

Dwelling in Digital Worlds: My Development Ideal for Innkeep

Dwelling in Digital Worlds: My Development Ideal for Innkeep

Feature 2 comments

Since I first began to develop Innkeep at the start of 2015 there was a very particular kind of experience which I wanted to capture. The kinds of games...

"For There Is Always Something Down There..."

"For There Is Always Something Down There..."

News 1 comment

"...in the dark, waiting to come out." Greetings all! Recently work has starting drawing to a close on another decent sized addition to the Innkeep! play-space...

The Concept of "Innkeep!"

The Concept of "Innkeep!"

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Since I jumped back into regular development of this project a couple of months ago I've had a lot of time to think more about what the game might look...

Reworking the Basic Art Assets for the Interior of the Inn

Reworking the Basic Art Assets for the Interior of the Inn

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I show off some of the new art for the interior of the inn that I have been working on for the last month.

Making a Cobblestone Street for Innkeep

Making a Cobblestone Street for Innkeep

Feature

In the latest developer diary video for Innkeep! you can see towards the end the newly added street which has some cobblestones. I think it turned out...

Let’s Talk about Masks - An Early Hurdle When Making Innkeep!

Let’s Talk about Masks - An Early Hurdle When Making Innkeep!

News 1 comment

An explanation of how I made use of masks in GameMaker in order to allow for a manipulable 2.5D environment in Innkeep!