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where 10k players battle over Europe in real time

Infinitum: Battle for Europe is a strategy game where up to 10k players battle over Europe in real time. The map is based on real geography and contains 15k actual European cities. Your units move over the map to fight in real time while you rebuild your city from dust to industrial metropolis. The gameplay is a mix of town building and real time battles. You build your city, manage resource flows and upgrades. The industry you create then supports field units that need real strategy - outflank your enemies, use tactics to your advantage. Armies can be shared in alliances and controlled directly you to protect allies when they're AFK.

Think of Settlers meet Civilization meets Dune meets Defcon.

Infinitum is not revolutionary, it is different.

We are tired of games that are actually just complex menu systems and have no real strategy element and ugly pay to win monetization. We wanted to do better. This is how we hope to do it:

Map of Europe
You can pick your city from over 15 thousand of real European cities. There is no predetermined city layout, so you can specialise in any way you want. We found out fighting over real cities creates a great engagement levels - we tested our game in Czech Republic, that has 10 million inhabitants. At our best we had 12k daily active users.

Real time battles
In Infinitum you do not just send armies to pillage your opponent, you deploy them on the map and move them in real time. You have to get some proficiency to be the best, you can outflank your enemy and perform complex maneuvers, not just enter attack coordinates and wait for the machine to compute the result.

Complex Economy and Player Specialization
There are no pre-determined city layouts in Infinitum, so you can specialize to gather any of the five resources needed in game. The resource flow is inspired by Settlers-type games, so there definitely is room for specialization. Actually it is more feasible if alliance members specialize then if anyone is all-round.

Alliance cooperation and specialization
A successful alliance in Infinitum not only has sophisticated resource flows, and specialised manufacturers and resource providers. It has its shared army that can be led by several specialized generals. Also our advanced in-game features provide a role of alliance diplomat, who is entitled to do the political stuff.

Non-pay-to-win monetization
We do not like the energy system and savage monetization in general. Therefore we are not pay to win, but rather pay to build. You can buy resources and bonuses to build your city and armies but. There is a unit cap that does not allow to build massive armies. Also the relevant resources are scattered all over the map so it is necessary to send those armies to fight.

PvE content
The map also contains some NPC faction units and camps. This way you can enjoy the game even if you’re not a member of a strong alliance. Also you can hone your skills before you clash with a living player. The PvE element also adds to the story. Holding the strongest NPC bases is a key to winning the game.

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Infinitum Open Beta Launch


Hi folks,
we are happy to announce that Infinitum will open it's gates on 8th od October 2014.

There are plenty of cities for you to occupy and many units to kill.
Europe need to be free again, are you going to be the one in the front line?

Infinitum went through the closed beta test, we have fixed a lot of bugs and polished the game to the max. We are the only game where you can battle others in huge battles of this scale in your browser.
We have always strived to create the best online MMO in browser, because we felt that modern free to play games are more free to wait than anything else. And even if you wait, there is not much of play there.
So with us, we provide the game for free. We have enabled the premium features in closed beta after 3 weeks of gameplay and still everybody enjoyed game without all the premium functions. This is really a free to PLAY game.

We are looking forward to see you ingame. We need the good players that go and search for new Indie games. And there is not much Indie games in the browser market, so give us a try ;).



The graphics are gorgeous and it is free to play. Excellent job!

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The game looks nice, but appears to be pay to win, which is quite sad.

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As of pay to win it depends. You can win without paying (and there is players who are very good and doesn't pay) and you can't win just by paying.

If you boost your economics by paying, than build units faster (there is still hard caps, which is the same for everybody, paying or not) and than meet player with much better tactical skills, you will still loose. With good tactics, you can easily outperform larger armies than yours.

So you can't win by paying and you can win without paying a penny. And if you don't pay, the times (construction, production etc.) are still very reasonable, unlike other similar games, where you either pay, or wait days and weeks.

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Latest tweets from @infinitumgame

Final event in @infinitumgame is truly epic. Each unit controlled by a player in real-time. #indiedev #rts #strategy T.co

Jul 31 2015

We released a new version of @infinitumgame today. Check our changelog: Forum.infinitumgame.com #indiedev

Jul 21 2015

Infileaks live: main GSA fortress on server International 1. #rightnow #indiedev @infinitumgame T.co

Jul 20 2015

Check out the new report of Infileaks about event in @infinitumgame : Facebook.com #indiedev

Jul 20 2015

Our offices are desolate. Everybody went to #mffkv film festival. Well, somebody had to stay behind and keep the banner flying!

Jul 10 2015

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