The IFSCL is a fan destkop simulation and 3D adventure game. It reproduces exactly the computer interfaces of the animated show : CODE LYOKO, and the daily school life of you, the operator, guiding his friends to fight the evil AI Xana.
How to fail the first materialization of an overvehicle X). This is really early code though..
Didn't even know that was a possibility. Are there ways to prevent materialization failure? Or is it a random occurrence? Maybe you should have an extra command line that resets the vehicle cache or something before you run it.
X). No, read the description, it's actually a fail from the code itself. not the game. If an overboard materialization gives a xanatified monster, we're screwed...
/vehiclecache (brings up a memory window) /resetcache. Or something along those lines would be neat. Keep up the good work, looking forward to 3.0.0 and Carthage!
I like this idea.
Anything that involves more user-input to this I like. Although I really like this for how cool of a simulation this is, it still doesn't have the most exciting or engaging gameplay. =P
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