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An abstract visual novel puzzle game about perspective and death. You find yourself in search of three murderers in this plane of existence, exploring concepts of existential horror and philosophy. Progression is left up to the player to discover as well as the underlying concepts of the world. Features: -Perspective shifting using “Spectrum Vision”. -Multiple option Dialogue. -First person exploration mechanics. -Non-Linear Storytelling. *WARNING* DO NOT PLAY THIS GAME IF YOU HAVE A HISTORY OF EPILEPSY AND/OR SEIZURE EPISODES. Soundtrack Available September 9th 2015. A Michael T Moreno Game.

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vYRHVSpaceBeyond is now available for free on the app store :3 feel free to grab a copy :3

A PC Build for ICONIKA Has Been Released!

A PC Build for ICONIKA Has Been Released!


The PC Port/Release Announcement for ICONIKA; moving from mobile to other platforms.

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Full Version

Hello all, as requested, I have ported ICONIKA to PC :3. I left the touch GUI in the PC version mainly becuse while testing for the initial build, I would...


Hi, the game looks really surrealism, but one that concern me so far is the control. Pretty rare to see the placement of movement on the right side. Most game placed it on the left side. hope you can consider it :)

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Michaeltmoreno Creator


Thanks for the input...
sorry for the late reply...
Totally considered the control scheme and placement,
nice to see people are in a similar mindset as I am...

So the game underwent a few control variations, from swipe controls to touch to motion and finally to button; I initially had the buttons on the left side of the screen, I didn't really feel connected with the pawn's movement that way. I like to think It works for the game because it has a weird dungeon crawler feel to it... all abstraction aside... but yeah; actually, it felt right mainly because I would mostly test on PC with the mouse alone...

anywhoooo... I will be implementing customizable UI in all of my future releases.

Thanks again for the input,

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