The Strange Story Of Brian Fisher: Chapter 1
PuzzleThis story is about 38-year old police detective Brian Fisher, a specialist in finding missing persons. 20 years ago, his father, who was an astrophysicist...
In this obstacle & puzzle-based arcade, you are an arrow icon, navigating a 2D environment of visual communication without words. How fast can you clear all the levels? Or can you clear them all with just a handful of lives?
All core gameplay, Art, Animation, and Programming are by a single developer.
- Music by John Naeder
- Sound effects are in development.
ICONIC will continue to build out towards 2-3 hours of content as the game moves closer to Full Release, current number of levels: 19+
Almost no sound effects have been implemented into the game yet!
Iconic features gameplay without text-based language, the experience is communicated directly through forms of visual display to help the player progress. Colors are used sparingly to indicate importance or to catch the eye and offer hints where the focus should be directed.
The simplicity and minimalism are intentional and based on the concept of "Lagom" which roughly translates to "Not too little, not too much" in Swedish.
I am using my time as the developer of ICONIC to improve my programming skills so I can build games that will help those that experience depression, anxiety, and social isolation. Games that aim to help players learn tools in problem-solving, emotional intelligence, and conflict resolution.
Problem Solving, Resilience, Critical Thinking, Visual Communication
Content Updates are planned to occur approximately every 3-4 months, as this is a project I work on in my spare time.
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This story is about 38-year old police detective Brian Fisher, a specialist in finding missing persons. 20 years ago, his father, who was an astrophysicist...
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