After 7 months in Early Access and so many fixes, adjustments, and new features, Hyperspace Delivery Service has reached version 1.0 and is now officially available.
Available on Steam (Win, MAC, Linux). Also available is a preview Android build on Itch.io. Mobile ports coming soon.
I can’t thank enough all the of the Early Access players who helped shape the game and make it the best it could be. Your feedback and support have made this game far better than it could have been without you.
To celebrate the release of the game, the soundtrack is also now available on bandcamp (Mikepinto.bandcamp.com)
What's next for Hyperspace Delivery Service?
Beyond fixing any bugs that popup upon this release, first up is a mobile port of the game. I'm also attempting to see if I can find a console maker willing to accept the game. As for new content, I'm going to see how the game does and what kind of community there may be and desire for more. I feel as though the game has reached a good balance of a complex decisions with a simplistic gameplay loop. It's not intimidating yet provides flexibility and requires strategy to win.
Thank you everyone for your support and thanks for playing!
Programming, Design, Music, Audio
by Mike Pinto (Zotnip Games)
Art: Dimitry Kolesnikov
Art: Pablo Messuti
Art: Cecilia Souza Santos - Cecihoney
Additional Art: Desix Studios
Patrick Chase, Arvid Gifford, Michael Masnik, Joey Pinto, Robin Pinto, Steven Savage