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You’ve been hired by the Hyperspace Delivery Service to make a delivery to planet Miridian V. Located on the other side of explored space, the trip to Miridian V will be a dangerous yet lucrative journey full of mad robots, space pirates, and unpredictable stellar phenomenon. Can you and your crew survive the trip? Will you die from the dreaded Telunian flu? Hyperspace Delivery Service offers an exciting and challenging journey where you must manage your fuel, oxygen, food, and various other supplies to make your delivery within the target time. Fight robot space pirates on the ground in retro FPS action. Fly through asteroid fields to rescue broken down ships. Experience thrilling space battles from the bridge of your space ship in retro 3D space shooting action. Can you make it to Miridian V? See you on the next delivery!

Post news Report RSS Hyperspace Delivery Service - Officially Launched!

After 7 months in early access, the game is officially launched! Available on Steam (Win, MAC, Linux). Also available is a preview Android build on Itch.io. Mobile ports coming soon.

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After 7 months in Early Access and so many fixes, adjustments, and new features, Hyperspace Delivery Service has reached version 1.0 and is now officially available.

Available on Steam (Win, MAC, Linux). Also available is a preview Android build on Itch.io. Mobile ports coming soon.

Steam: Store.steampowered.com

I can’t thank enough all the of the Early Access players who helped shape the game and make it the best it could be. Your feedback and support have made this game far better than it could have been without you.

To celebrate the release of the game, the soundtrack is also now available on bandcamp (Mikepinto.bandcamp.com)

What's next for Hyperspace Delivery Service?
Beyond fixing any bugs that popup upon this release, first up is a mobile port of the game. I'm also attempting to see if I can find a console maker willing to accept the game. As for new content, I'm going to see how the game does and what kind of community there may be and desire for more. I feel as though the game has reached a good balance of a complex decisions with a simplistic gameplay loop. It's not intimidating yet provides flexibility and requires strategy to win.

Thank you everyone for your support and thanks for playing!

CREDITS:
Programming, Design, Music, Audio
by Mike Pinto (Zotnip Games)

Art: Dimitry Kolesnikov
Art: Pablo Messuti
Art: Cecilia Souza Santos - Cecihoney
Additional Art: Desix Studios

Additional Help:
Patrick Chase, Arvid Gifford, Michael Masnik, Joey Pinto, Robin Pinto, Steven Savage

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WenArts
WenArts - - 12 comments

Congratulations on your launch!

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