The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:
- New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
- New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss" instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
- New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
- New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)
THE tribs don't move on catching fire cos of the water D: D: D:
In the default clock arena, all launch platforms are next to shallow water, so all tributes will be able to wade to the nearest spoke. (Press "Shift+F2" then enter "Q" to see this arena in action.) However, if you increase the launch platform distance, then the platforms will be surrounded by dark blue deep water on all sides, which will indeed make most tributes afraid to move. That can be remedied by giving all tributes a "flotation device" to start, so they'll be willing to swim. (Press ";" then enter "U35J7", and start a new clock arena to see this larger clock in action.)