Race, joust, and play CTF on hoverbikes. No punching, kicking or weapons allowed, though. (Yes that complicates things, but don't worry. The riders can't seem to stay on their bikes anyway.)
This is what the editor visualizations look like for my home-spun waypoint system for the AI's in race mode. Before, it was all invisible unless I selected a specific waypoint in the hierarchy window. Even then, all I could see was the trigger collider the AI is trying to enter. This makes tweaking the waypoints MUCH easier. - PS, as you can see, the project is still called "Land Speeders", as I originally thought I'd have more than just the bikes. Plans always change.
Good job, I know it can be hard to make a waypoint system.