• Register

Race, joust, and play CTF on hoverbikes. No punching, kicking or weapons allowed, though. (Yes that complicates things, but don't worry. The riders can't seem to stay on their bikes anyway.)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Testing VR Support (view original)
Testing VR Support
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
RaptorJesusGames
RaptorJesusGames

Aw yiss.

Question: Will we be able to alpha test Joust in the near future?

Reply Good karma Bad karma+1 vote
BrantiskyInteractive Author
BrantiskyInteractive

Hopefully! The demo track is almost done, then I need to build a quick joust arena and finish the two gameplay modes, add menus, control config, more sounds, etc. I want to have it done before the end of the year, but my time to work on the game is very limited these days.

Reply Good karma+1 vote
EnigmaJetMoto
EnigmaJetMoto

Awesome! I can't wait to try it!

Reply Good karma Bad karma+1 vote
RaptorJesusGames
RaptorJesusGames

What an odd parallel, I seem to have a similar dealio with my game

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Been testing Hoverbike Joust in the Oculus DK1. Kinda fun. Still unsure whether or not this will work in VR. I really think it could be great with the Oculus DK2, but sadly my PC is too slow to even use the thing.

Details
Date
Size
1280×768
Options
URL
Embed
Embed Thumb
Share
Feed
RSS