Command your troops and fight together and against other players in a persistent world. See your soldiers grow from rookies to hardened veterans. Manage individual soldier's skills, gear and style to make them perform, and stand out on the battlefield. Challenge other players in head to head skirmishes and form companies together for increased fire-power and reputation. Hostile Sector is a squad-level, turn based online combat game, that mixes tactical depth with rpg elements and soldier-level customization options. The game is currently in PUBLIC ALPHA, and looking for more players and feedback. It is browser based, and no download is needed (besides having java installed). Go to the home page and register an account to play. Update: Downloadable version now available, as well.
Hostile Sector development has been restarted. It will return as a location based tactical game for Android phones. Dive into a near-future post-apocalyptic...
hostile sector returns
This week i've spent some time working on the procedural map generator. It now creates more object types, and two different kinds of populated places...
build: 1.08.00. new maps, bug fixes
A fresh update has just been uploaded to the server. Lately there haven't been many new features added, but it's been more of an effort to enhance what's...
new client version
Icons representing cover grade has been in fashion in games the last couple of years, so i decided to add a first version to Hostile Sector as well. In...
cover and cover icons
Hi. There’s no new features in this update (despite the season), but there’s however been quite a lot of maintenance and bug-fixing going on. Apart...
holiday update
Hey, Not so many content updates in todays build, but still big news; First of all, the Hostile Sector server has been moved to Germany. Hopefully a more...
server move, and engine update
Some time ago i talked about the future of Hostile Sector, with a persistent world and base building. I also said it's going to take a while to get there...
alpha 01.03 - procedural terrain and more
It’s only natural that if a soldier uses the same weapon alot, they will be familiar with it and how it works. This is now represented in the game by...
new features in latest build: 01.02.15
There is this big thing i'm working on that will be introduced in a few steps. The end product will be a procedurally generated persistent world, with...
what the future holds.
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