Build a home, build a community, build HOPE. Hope is a first person, world and community building roleplaying game. Set in the junkpunk world of EverSky, where people live on flying structures known as "rigs". Your role is to help build the community on a rig called "Hope", using a wide variety of tools. You will build, enhance and maintain the rig, whilst trading, crafting and socializing with the rigs inhabitants.
Quick update and latest dev video showing some rig build work.
Got the trading working, here's a video showing it in action (wip).
I've been working on a shader for painting the surface of the various shacks that form parts of the rig. Here's a work in progress video.
This week while working on feedback for usable items, I began to think about the community simulation aspect of the game.
Just a quick update video showing the physics beam and crafting UI working again since the switch to DFGUI.
Short update about what I've been working on this week. Including a new crafting UI and some work on cranes for moving goods around the rig.
After spending some time working on crafting, I need to start figuring out what players can actually craft.
Working some more on "inventory". Its kind of dull, but its important for crafting, trading, resource gathering etc.
This last couple of weeks Tim and I have been trying to define a look for the art style of HOPE. By specifically aiming to define the style of one block...
Quick bit of news about potential shift to Unity, taking part in Ludum Dare this weekend and Livestreaming as I develop.
A fair bit of work done this week, but things have been going up and down a lot development wise.
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