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Hoarder is a side scrolling Real-Time-Strategy (RTS) fantasy game inspired from games like Overlord and Diablo. The player will be in the role of the Dark Lord recently freed from the imprisonment set by the human heroes. The aim is to obtain a simple game with a story that doesn't take itself too seriously by using funny references, one-liners and descriptions. The combat is developed on the principle: easy to learn, hard to master. As the difficulty will increase, the player will find himself in the situation of balancing resources, troop types, spells and giving orders as best as possible to manage to defeat the opponent.

Post news Report RSS Hoarder Alpha - Week 2 update

A new week of development ended. This time I focused more on following up on the received feedback. Also I wasn't happy with the GUI so I did some changes.

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Hello guys.

This was a good week I think. I managed to get lots of things done and fixed as I am getting more comfortable with the way Unity is working.
Change log :

- New GUI, with even more functions;

Worked on the GUI to make it look better, be more compact and intuitive to use.

- New tutorial system (quick tips shown to the player which can be easily dispatched with left-click);
Got complaints from some people that they didn't knew what to do next on some occasions (which makes sens, it's normal for me to know my game :) ). I created a tutorial system based on the same principle as the GUI, simple to use and compact. Should more information be added ?

- Added Spell icons;
I hope you like the graphics.

- Added the Artifact Repository system, where after each victory the player has a chance to receive a special artifact that will aid him further in his journey; What kind of a hoarder would you be if you don't gather the most exotic and powerful artifacts ? For now, there are 30 artifacts implemented each adding some bonuses to score or population (depending on rarity). Are there enough or should be more ?

- Changed the name of Evil Ancient Scrolls of Wisdom to something more simple : Evilpedia;
Shorter name same quantity of information :)

- Added a new AI behavior, where for each map the AI will have a different behavior (spawning different unit types and numbers);
- I'm curious what you think about it. Still needs work, but this can only be done through feedback.

- Health Bar is finally working
It took me veeeery long to implement it.

- Reduced interaction between units, but it is still not perfect (now it's too little interaction I think) ;
I'm still working on forcing the units to behave more natural.

Thank you for reading and I await your feedback.

Post comment Comments
Ashkandi
Ashkandi - - 612 comments

Looks good so far. Why humans are giants though? :P

Reply Good karma Bad karma+3 votes
primus88 Author
primus88 - - 51 comments

Maybe I should've had mention that.
The units you see are placeholders. The final models are still in the works. So in order to differentiate them a bit, I changed sizes.

Reply Good karma+2 votes
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