Himeko Sutori is a tactical JRPG for Windows and Mac that puts the player in control of an army of over 100 unique named units that you can customize, equip, and level-up as you uncover the schemes and betrayals that have thrown the kingdom into civil war. Himeko Sutori will also come with all the assets and code needed for players to build their own campaigns using the Unreal Development Kit. The game will feature a soundtrack by the immensely talented Kevin Won (http://www.kevinwonmusic.com/) and pixel art by Endymion Games (http://www.endymiongames.com/).
Above all else, Himeko Sutori is an interactive story to be experienced, putting the player into a detailed, living world, full of vibrant characters. Set on a continent divided among three mighty empires, Himeko Sutori tells the story of three young women who get caught up in a civil war and who try to find some meaning in the chaos. Throughout their story, they will learn difficult truths, lose their way, and perhaps find victory, depending on how it's defined.
But this story is just one of an infinite number that can be told through the game Himeko Sutori because every download comes with access to the Himeko Sutori campaign builder, where you can make your own story to share with others.
The game plays out in two general modes, immediately familiar to veterans of JRPGs, who will be right at home switching from exploration to combat and back. The player will be able to wander through city and countryside, talk to NPCs, get quests, buy equipment, hire and promote soldiers, and discover new places. At times the player will be thrust into combat mode, where you and your AI opponent will take turns moving your armies squad by squad across the battlefield, positioning them for the best tactical advantage.
In combat, each of your individual and unique characters will use his or her special abilities automatically to heal allies, pick off weak enemies, or deal out massive damage to enemy commanders. As you build your squads, you will have to make strategic decisions: Do you make a squad of all archers in order to maximize your ranged damage? Or do you mix in knights and clerics to make the squad more rugged in close combat? It's all up to you.
If you've ever played games like Final Fantasy Tactics and Ogre Battle 64, you'll find some similarities here, but there is also going to be a lot that's totally new.
Tactical RPGs have to strike a balance between epic scope and personal involvement with the characters. Before, this has meant that either the battles have to be very small, or the progression very impersonal. Now though, you'll get the best of both worlds. You'll have control over a massive army. And you'll get individual control over every character's progression and equipment. This will require a bit of a simplified level-up system so that you don't get bogged down with all the details of managing hundreds of characters.
Himeko Sutori introduces a unique new system designed for simple but deep customization, allowing the player to explore new synergies by combining multiple classes' abilities. By cross-training in classes that share an element, attribute, or skill, your characters can explore new possibilities while still growing stronger in their primary classes. You'll also discover powerful action and reaction combos that will keep your squads alive while fighting much more powerful foes. For more information, see Himekosutori.com.
Just download the free Unreal Development Kit, and you will be free to use all of Himeko Sutori's code and assets to make your own campaigns! The EULA will say that you're not allowed to make your own standalone executable, but aside from that you'll be free to make any kind of game you like using all the same tools I'm using.
For more information, screenshots, a development blog, and more, go to HimekoSutori.com
We have finally started building the official campaign for Himeko Sutori and we are almost done with the first chapter.
In the image above, our young heroine explores Sunrise Falls, the town where the story begins. Below, she heads into the tavern.
You will be seeing many beautiful and detailed places like this in Himeko Sutori.
In the image below you get a quick look at the combat.
These gunners backed up into the cliff, and with nowhere else to go our melee units were able to finish them off. It didn't work out too well for them in this case, but the ranged-unit movement is part of the game's improved AI.
As you can see in the gif above, the group of hunters--also ranged units--started next to a player lance. The computer found the hex farthest from the player, but still within firing range. The computer moved there, and then attacked.
With new and improved AI, the computer opponent will kite you with archers and gang up on your wounded units. In fact, we decided that the computer was getting too cutthroat and we intentionally gave it a couple of suboptimal strategies that we think make the game more fun.
When you return from battle, a new cutscene is made available. The plot exposition here only scratches the surface when the heroes must respond to a crisis that changes everything.
We have just a little more to add to the first chapter. We need to add one more area, another story battle, and maybe a couple more random-encounter maps for variety. And then the heroes head off on their adventure and into chapter 2.
Himeko Sutori has officially entered closed beta testing as Kickstarter backers try out a test campaign containing 3 hours of play time. This beta build...
We're putting all the pieces together now. In this month's video you'll see a town filled with interactive NPCs, the world map, combat on a new map, level-ups...
With the world map integrated with the rest of the game--going from world-map exploration to combat, back to the world map, and back to town for supplies--Himeko...
One thing led to another, starting with a simple world map. Time of day would give the game a sense of scale, maybe you should have to rest at night...
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