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Hexsweeper is an iteration on the classic Minesweeper game, played on a hexagonal globe. The globe prevents the player from seeing the entire state of the board, requiring traversal across the abstract landscape to solve the larger puzzle. A hexagonal minesweeper is a unique challenge as the fewer number of adjacent cells means it's easier to deduce mine placement but more frequently than traditional minesweeper there may not be a clear correct deduction to be made. The spherical, wrapping board adds to the impression of an expansive area that must be traversed over. This is a work in progress and I'll be accepting user input on features and aspects of the game. Currently slated for just a PC release, the game may be ported to other platforms if there is enough interest for it.

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This is a video showing early pre-alpha gameplay from just over 2 years ago.

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This is a video showing early pre-alpha gameplay from just over 2 years ago. This was the point at which the 'hexball' was first functional. After which, adding the minesweeper game was fairly straightforward. The rotation seen in this video is not quite what the current version allows. The current means of rotating the ball is along cardinal axes. The video shows both cardinal rotation and rotation about a diagonal axis, which looks more like a proper globe rotation. Imagine an axis formed from a line between the cursor and center of the ball, around which the ball rotates. I may re-introduce the 'arbitrary axis' rotation method as it has the potential to look better. This video also shows off the old aesthetic, prior to the rim-shading, more abstract style and colors that I have since added.

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