Hexsweeper is an iteration on the classic Minesweeper game, played on a hexagonal globe. The globe prevents the player from seeing the entire state of the board, requiring traversal across the abstract landscape to solve the larger puzzle. A hexagonal minesweeper is a unique challenge as the fewer number of adjacent cells means it's easier to deduce mine placement but more frequently than traditional minesweeper there may not be a clear correct deduction to be made. The spherical, wrapping board adds to the impression of an expansive area that must be traversed over. This is a work in progress and I'll be accepting user input on features and aspects of the game. Currently slated for just a PC release, the game may be ported to other platforms if there is enough interest for it.
A download link can be found at Indiedb.com
Notes:
For questions, comments, or issues, please email hexsweeper[at]gmail.com.
This version relies on the .NET 4.0 framework : Microsoft.com
This version also relies on the XNA GameStudio 4.0 framework : Microsoft.com
Future releases hopefully will not depend on these external frameworks.
This is a video showing early pre-alpha gameplay from just over 2 years ago.
Initial release of Hexsweeper. This is an early alpha demo build. As a demo, only 'small' globes and 'medium' difficulty is selectable. Instructions...
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Wow, looks really nice. What engine/language are You using? Because, I can't think of any engine nowadays that is PC only (except plain DirectX 9) :)
Would really nice to see it on Linux/Mac and of course mobile devices
Thank you! I'm using my own framework built on top of XNA, so technically PC and XBOX 360 are supported already. I'll soon be checking out MonoGame to see if it would let me port what I have to other platforms.
Nice concept, I think that it would be a great game for tablets or mobile phones.
Thank you! I have definitely thought about this game on mobile devices. If there's enough interest for it and the porting to mobile devices isn't too much of a pain, I'll surely aim for that.
Hello everyone! I'm working on polishing up a playable alpha release. Hopefully that'll be done within a week. Comments and suggestions are encouraged!