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HexaShock will be a gritty top-down Shoot 'em up inspired by classic arcade shooters, but it brings a couple of substantial twists to the table. Enemies don't fly into the screen, they warp into the battle zone, and this warp process can be interrupted to watch them spawn as smithereens. You'll be equipped with 3 sustained assault modes and 3 burst modes. You won't be able to dodge everything - survival will hinge on a mix of your passive shielding, your active negation burst, dodging and prioritizing whom and how to rain destruction upon first.

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HexaShock Player Assault Weapons

HexaShock Player Assault Weapons

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This is the begining of an article series to demonstrate the various mechanics I have planned for HexaShock. This article explains the 3 player assault...

Introduction and development plans

Introduction and development plans

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A brief introduction of myself, my plans for this game as well as what motivates me to create HexaShock