HexaShock will be a gritty top-down Shoot 'em up inspired by classic arcade shooters, but it brings a couple of substantial twists to the table. Enemies don't fly into the screen, they warp into the battle zone, and this warp process can be interrupted to watch them spawn as smithereens. You'll be equipped with 3 sustained assault modes and 3 burst modes. You won't be able to dodge everything - survival will hinge on a mix of your passive shielding, your active negation burst, dodging and prioritizing whom and how to rain destruction upon first.
This is the begining of an article series to demonstrate the various mechanics I have planned for HexaShock. This article explains the 3 player assault...
hexashock player assault weapons
A brief introduction of myself, my plans for this game as well as what motivates me to create HexaShock
introduction and development plans
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