• Register

Dwarven Miner, Hogur Rockscrubber, is working hard down in the caves of Ivereth. Help him collect precious gems and minerals without getting lost. This is no easy mission considering Hogur is,...well somewhat heavy. Actually the ground is shattering wherever he goes so you must choose your paths wisely to avoid getting stuck in this old unforgiving mine...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

The second update brings an in game editor so you can create your own puzzles and share them with other players. You can read more about the editor here. Changelog:

  • Create your own rooms using in game editor
  • Share rooms with the community
  • Fast forward mode
  • Bug fixes
[ppbranchg12469button]

You can get the update by patching from within the game or you can re-download the new setup and install over your current installation (saved games will be preserved). Desura users will get the update automatically of course.

Above is the new official trailer showing off some of the editor features.

Make puzzles not war

Make puzzles not war

News 1 comment

The time has come. Solving a puzzle is one thing but how good are you at creating them? Hogur needs YOU!

More rooms, new floor type...

More rooms, new floor type...

News

I have been adding some new features lately, fixed a couple of bugs and so on. It was time to put it all in a new package. Also wanted to talk a bit about...

Post release

Post release

News 1 comment

Hogur was released on Dec 6th 2010. What happened and what are the plans for the future?

MA-Simon joins the team

MA-Simon joins the team

News 3 comments

We are happy to announce that MA-Simon, a member from this site, will join the team as designer, texture artist and sound fx engineer.

RSS Files
Heavy Hogur Demo - Ver 1.02

Heavy Hogur Demo - Ver 1.02

Demo

Heavy Hogur second update, includes fast forward. Editor is not available in the Demo version though.

EditorGuide v1

EditorGuide v1

Guide

Very simple walkthrough of how to create a Heavy Hogur room using the built in editor (available in next update). Also shows how to publish the room on...

Heavy Hogur Demo - Ver 1.01

Heavy Hogur Demo - Ver 1.01

Demo

Updated version of the Demo. Now you're able to undo moves. Some new rooms added and also a new floor type: Rotator tile.

Heavy Hogur Demo

Heavy Hogur Demo

Demo

This is the official Heavy Hogur Demo. It is a 30 minute trial version with chapter 1 and 2 included. Remember to turn off fsaa and shadows if you're...

Post comment Comments  (0 - 10 of 18)
benderamp
benderamp - - 57 comments

why not making mac/linux builds with orge?

Reply Good karma Bad karma+4 votes
bassetfilms
bassetfilms - - 96 comments

I'M A DWARF AND I DIGGY DIGGY HOLE DIGGY DIGGY HOLE!

Reply Good karma Bad karma+2 votes
razorb
razorb - - 500 comments

Keep up the good work mate! big improvement over ur old Mulver game.

Reply Good karma Bad karma+2 votes
Borundin Creator
Borundin - - 12 comments

Thanks =)
Yup, Mulver was more of trying to build an engine and testing the water. Also that game was a lot more challenging to make with all of the physics and continuous (non-tiled) level design.

Reply Good karma+2 votes
damidev
damidev - - 337 comments

great innovative game ;-)

Reply Good karma Bad karma+2 votes
MDIGN
MDIGN - - 37 comments

This game is fun. Kinda reminds me of those long hours addicted to that Windows Arcade game Tinker. Great work, I just hope the game will get a higher resolution in the offical release.

Reply Good karma Bad karma+2 votes
Murdouken
Murdouken - - 317 comments

Just finished playing through all the non-subscription levels of the beta (I'll subscribe later)

It's really fun and the puzzle mechanic is a lot more diverse than I thought it would be at first. Great job with the beta levels. I haven't encountered one glitch yet.

Reply Good karma Bad karma+2 votes
Borundin Creator
Borundin - - 12 comments

Thanks for the feedback and good to hear you liked it!
I tried hard to limit the number of different floor types while still being able to create a decent amount of tricky puzzles. But if you have suggestions for new types of tiles that would make new types of puzzles possible (while still being easy to code) I'd be happy to hear them :)

Reply Good karma+2 votes
Murdouken
Murdouken - - 317 comments

Tiles wise: You could have one like a trampoline tile that launches hogur into the air, but makes the block in front of him go down twice instead, or maybe you have to use those to break bigger crystals?

I saw you were stuck on a business model too. If you manage to get Heavy Hogur on steam (Which will require a lot of work, but if you polish the game a bit more I think you could easily do it) you could sell the game for cheap (Like £2.99) and then in the future offer payed level packs, each at £2.99 aswell.

Reply Good karma Bad karma+2 votes
.illogical
.illogical - - 147 comments

This deserves far more attention than what it is currently getting.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X