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Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

Report RSS Status update April 10, 2015

New mines, minecarts and randomly generated goblin villages.

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This week I've started to work on NPC code (for all the new creatures we've been making recently) while Simon tackled new mines (left to right: coal mine, iron mine, gold mine).

Hearthlands

These buildings don't need a source of the appropriate mineral, but are slow and expensive.

Closeup of the minecarts:

Hearthlands
(Click to enlarge)

Randomly generated goblin villages:

Hearthlands

I'm quite happy with the algorithm behind that (although, the ground probably needs more detail). It can generate villages of any size: here's one of 50 huts:

Hearthlands
(Click to enlarge)

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Hearthlands
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