This week I've started to work on NPC code (for all the new creatures we've been making recently) while Simon tackled new mines (left to right: coal mine, iron mine, gold mine).
These buildings don't need a source of the appropriate mineral, but are slow and expensive.
Closeup of the minecarts:
Randomly generated goblin villages:
I'm quite happy with the algorithm behind that (although, the ground probably needs more detail). It can generate villages of any size: here's one of 50 huts:
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