I promised an update and here it is! These are the seven most important things I was working on.
1. A HUD (well, kinda placeholder but it's ok for now)
So, as you can see, there are 4 different bars. Red is the health, Yellow is the hunger, Green is the thirst and Purple is the stamina. Hunger and thirst decrease over some time.
2. Rain ( yeah, we're working on dynamic weather!)
Looks nice, huh? As said above we're trying to figure it ot how to make it appear randomly.
3. A working Binocular (yes it looks crappy atm)
Well, it may look bad, but it works!
I guess the picture explains itself.
5. Day/Night Cycle
7.Basic AI (VERY basic)
There are 3 modes: not giving a f*uck (green), cautious (yellow), and attackin (red). We will use this form of AI on the animals, the tributes will be scripted as realistical as possible (random decisions).I hope you like what you can see here. The next update will be some maps maybe.