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Hand of Light is a unit focused indie-RTS, set in a futuristic time where people use weapons similar to medieval warfare.

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Had some issues with Forums, so migrating two weeks of devblog here:
[Week 1]
This is the first devblog post for our unit-focused RTS, Hand of Light. We have moved past initial stages prototyping our backend, and are expanding into a full game.

This week, we wanted to move beyond basic RTS control and begin implementing interesting decisions for players to make. We added a unit that can teleport other units to its location, and implemented higher and low ground terrain. Additionally, we refined the unit AI, and made a large amount of progress in visuals, theming and juice.

Adding a unit with an active ability allowed us to force the player to make more creative choices. Movement based abilities fit well with various kinds of RTS balance, since they don’t deal damage, instead can only ever offer a support role. Implementing more complex terrain enhances the value of this unit and the decisions that can be made with it. In the future we intend to add at least one more unit with active abilities, and to implement further limitations to play knowledge with fog of war.

[Week 2]
This week, we expanded on the basic levels and unit design that was introduced the week before, trying to explore the implications of some of the game’s mechanics. We aimed to include a lot more content, to allow players to discover things on their own as the game progresses. We added another spell caster that can blind enemy ranged units, created more complex terrain using PolyBrush, and had major updates to the UI. Additionally, we implemented the classic RTS mechanic of Fog of War.

Implementing a new spell caster that disables units allowed for more possibilities in level design, such as including units that couldn’t be killed, and must be blinded and run past. The addition of more levels also allowed the creation of more dialogue which can form a longer narrative. In the next week, we intend to do further passes on polish, aesthetics, and cohesiveness.

Alpha(beta coming soon!)
Drive.google.com

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El_Caballero_Rosa
El_Caballero_Rosa - - 5 comments

Can't wait to see more of it

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