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HALT is a run-&-gun platform shooter about cops, soda, robots, and gangs. Welcome to the world's first privately owned law enforcement.
DEVELOPER: Nathaniel Torres (Vaaasm) 
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I've finally decided to make a new teaser, 2 years after the greenlight campaign trailer.

It's been so long since I've been able to consistently post about HALT online, and I feel like it's finally time to do it. These past two years have been a rollercoaster for me; at many times I wasn't able to work on HALT due to many roadblocks. I was required to take some time off to focus on my first year of college (now a life that I feel like I've adjusted to), my PC recently got damaged and I had to get money to fix it, but more importantly, the project had to be restarted due to Game Maker Studio's update to Game Maker Studio 2. The previous version of the game was rendered obsolete due to the new update.

However, this summer I was able to cram some work and take my PC with me to college, and I want to get back into the grind.

Thank you all so much for the support with the greenlight campaign, and I'm sorry for being inactive for so long. I'm excited to share with you all the new things I've done and the things I plan to add. I can't wait to see your reactions.

Oh and by the way, this is only the first teaser among many. Stay tuned!

Ammo Types Preview - Turrets

Ammo Types Preview - Turrets

News 4 comments

Introducing the turret ammo in HALT - and how it works!

HALT is now on Steam Greenlight!

HALT is now on Steam Greenlight!

News 3 comments

HALT is now on Steam Greenlight!! Go vote and support if you're interested!

Power-ups Preview - Machine Gun & Shotgun

Power-ups Preview - Machine Gun & Shotgun

News 3 comments

Introducing the machine gun, shotgun, and heavy ammo type in HALT - and how much ass they kick!

Main Menu Devlog #1 - Controls & Controller Support!

Main Menu Devlog #1 - Controls & Controller Support!

News 1 comment

A devlog on the latest work of HALT's main menu & interface.


Looks really good!

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Jan 27 2020

RT @NickAnimation: You'll never look at video games the same again when Glitch Techs hits @netflixfamily in February 🎮😎 T.co

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RT @JoeGribbs: workin' on something #GrappleDog #gamedev T.co

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