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A story-driven stealth game. Knock out mutant seagulls as you explore derelict mines and climb the ropes of rusted sail ships.

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My experiences optimizing graphics, lighting and physics for a stealth game

My experiences optimizing graphics, lighting and physics for a stealth game

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I've been focusing on optimizations quite a lot since this game's EA release half a year ago, and wrote a post describing some of the methods I've used.