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Skill, tactics and parkour meet in a snappy multiplayer shooter, aimed to be an ideal online and LAN experience. Dynamically traverse geometry, wield impressive weaponry, and knock off body parts like pinatas. The aim of my creation of this game is to make it as inviting as possible, a cool and exciting experience to share with friends, DRM free and cost nothing to start playing.

Post news Report RSS Guns of Theory - For Level Designers

So you want to be a level designer? An update on some tools to help you out. Public release incoming.

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See earlier news posts for more gamer oriented information on the game Guns of Theory
Guns of Theory - Dev Log 001

For anyone that has ever thought it'd be cool to design levels for a game: I've got your back in this latest feature dump.

If you want to try it for yourself, feel free to send me a message! I'm happy to connect.

The workflow of level design as it stands is:
1. Make a model in Sketchup (or otherwise, but Sketchup is officially supported), save to a .dae
2. Load up the level in game, reiterate on the model and reload until satisfied
3. Modify the generated .xml file to add, remove or change spawn points, lights, the skybox etc.
I'm hoping to make the process more fluid and intuitive down the line, but this is a good start.

A first public release will hopefully be ready in a week or two so keep your ears perked!

Nathan

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