Hey everyone! It's been a while since our last update, and we apologize for that! To make it up to you, we're gonna show you the beginning of the game, so to speak. As you all may know, we've already revealed that you're thrown back in time to the medieval ages. And in this update we show you where you're thrown from. "A desolate and forgotten land, with its ruined cities standing as a testament to the corruption of Humanity"
This only previews the level, as it does not show off any of our newly added features (as planned). But just know that we have some serious firepower in terms of new mechanics in the works!
The story so far
The corrupted planet is falling apart: Starvation and plagues are decimating mankind, leading to near global extinction.
In order to maintain and save mankind, the military authorizes the use of the SOUL generators, great machines built to rip apart the fabric of time and allow time travel. Highly unstable, once used, the SOUL generators will implode, causing a nuclear blast, ravaging the landscape and possibly destroying the planet.
An unknown virus has taken over much of the planet, making people lose their memory, And turning them into savage monstrosities. This threat combined with the threat of low food and medicinal supplies, has made mankinds leaders extremely desperate.
Not able to send very many people through the SOUL generators, what's left of humanities leaders decide to send you and your squad of a dozen men back in time to prevent the fall of man before it began.
But the SOUL generators have no way of calibrating how far back in time you are thrown. Not only do you fall into the realm of sword and shield, but you also arrive with less than half of your squad.
With no way of knowing whether they arrived before you or if they will arrive shortly after, you must carry out the mission you were tasked. Destroy the corruption of man, before it can once again reign supreme in their hearts.
Having gained powers from the SOUL generators, you have the ability to slow down time, allowing for you to make the best tactical decisions for any situation. This is especially useful when surrounded by multiple enemies. As we can only take in so much over a certain amount of time. So slowing down time allows you to evaluate what is happening, and you can counter your enemies more efficiently.
Going back in time, you now must fight off waves of the undead, enemy soldiers from your time with similiar abilities to your own, and some medieval factions!
We have also added a new faction alliance system that allows you to forge alliances with certan factions throughout the game as you progress!
Shout out to our friends:
We'd also like to point out a game under development by a friend of ours. It's called Lord of Decay and is currently being developed by Sandbox D7, a very nice team of some great people. If you're interested in a fantasy RPG where you get to command an army of the undead and be the bad guy for once, you should definitely check them out! Here's an example video of their game;
If interested in testing or helping the development of Grimore: Vengeance, simply message us here on indieDB. We'll be releasing another update fairly soon, with some pretty exciting new features we'd really love to show off :) As always, remain vigilant!