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Grimoire is a PC multiplayer shooter where wizards battle in a dark medieval fantasy world for prestige and power using unique and powerful spells. Though inspired by many popular FPS games, Grimoire also features MOBA style spells including everything from devastating “ultimate” attacks to specialized class-based passive skills to customizable classes. We aim to combine the best of FPS with the unique classes and abilities found in MOBA games into fun and engaging wizard combat that rewards precise aim as well as strategic skills and teamwork. Although Grimoire has a total of seven planned game modes we have decided to focus primarily on our three favorites for the games initial release: Conquest, Co-Op Survival, and Arena.

Post news Report RSS Grimoire: Manastorm Devblog #31

A general update about features actively in development

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For this week’s DevBlog I’m going to be borrowing from one of our stickied forum threads (Features actively in development). I also want to let our newer players know about a few things: 1) Our twice weekly Dev playtests where we test out the game as well as gather community feedback (Wed @ 9 PM EST and Sat @ 3 PM EST). 2) A Steam guide for newer players that goes over the basics of the game. 3) Our Early Access Roadmap.

Features actively in development
Kyle (Rekuul) is working on a replacement for Earth spell #3. This new spell will create a impassible wall which will do damage to anyone caught in it.
Justin (Asher) is busy with the Slums environment art and Market concept art.
Daniel (shrack) is replacing placeholder sounds found in most classes and spells.
Brent is working on a tutorial which will teach the basics of movement and combat to new players.
Saishy is working on stats, bugs, and progression systems.
Hugo is creating new animations that more accurately represent the spell being cast.
Kieran is creating the new environment art for Market based on Justin's concept.

As always we would love to hear any feedback and very much appreciate all bug reports!

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