Play as Jouren as you take up the mantle of a fallen knight to journey through a myriad of environments and battle hordes of twisted creatures; on a quest to stop the evil Alchemist and free his grip from your homeland! Grapple Knight is a momentum based, action platformer that pays homage to the games of the late 80's and early 90's that Red Knight Games grew up with.
Poll: Which one is better? |
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Controlled Swing VS Automatic Swing | Locked | |
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Dec 7 2012 Anchor | ||
We are currently in the process of implementing a third grapple surface type, the yellow swing surface, giving us a complete collection of green, yellow and red, kind of like a traffic light The method we ended up going with was the idea of a semi controlled swing over a completely automatic one.
We felt this gave the player a certain level of control vs the character constantly swinging back and forth at max speed making the swing merely an exercise in timing the jump button, we also wanted to avoid making the player have to press left and write over and over again at the correct times to build up swing momentum as we felt this slowed down the nature of the game. One of the other things we are considering adding to the swing mechanic is the ability to adjust the length of your chain making it long or short by pressing up and down to allow for Gradius style obstacle dodging while hanging from a moving object. Thoughts, critiques and criticisms would be very much appreciated. |
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