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Gotta Go is a 3D isometric simulation of a universally relatable situation: Being in an unfamiliar place with an urgent need to go to the bathroom. With pressure mounting, the clock ticking, and no clue where the bathroom is, players must make their way across the office avoiding co-workers’ inane blathering, HR’s ever-watching gaze and the bosses’ wrath to find their porcelain sanctuary. Set in a 1990’s cubicle-farm Gotta Go! combines arcade-style gameplay with lighthearted humor to create a fun pick-up-and-play experience.

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REDMOND, Wash. - April 5, 2016 - Dire Nerd Studios, LLC. a new independent video game development studio based in Redmond, Washington announces its debut PC video game title, Gotta Go!, which puts players in an unknown place with an urgent need to use the restroom. Scheduled for release in fall of 2016 on PC and Mac, Gotta Go offers quick and lighthearted arcade-style gameplay worthy of several chuckle-filled gaming sessions.

Full Description

Gotta Go! is a 3D isometric simulation of a universally relatable situation: Being in an unfamiliar place with an urgent need to go to the bathroom. Pressure mounting, clock ticking, and no clue where the bathroom might be... players must make their way across the office avoiding co-workers' inane chattering, HR's ever-watching gaze and the bosses' wrath to find their porcelain sanctuary. Set amongst the cubicles of a 90's tech company, Gotta Go! combines arcade-style gameplay with lighthearted humor to create a fun pick-up-and-play experience that will have players challenging themselves and asking for more.

Inception of the Game

Late one warm September evening, after having spent the day at PAX Prime Cory and Nick ran out to get some dinner at a nearby taco-stop renowned for its flavor and for the intestinal strain it often caused its patrons. While waiting for their food and discussing the recent departure of one of their fellow Dire Nerds, the studio's business lead, Nick, remarked about how ordering this food would affect him the next day. Plagued with IBS since childhood, he was very likely to face an urgent call-of-nature at some point during his work shift and be forced to make his way across the store avoiding co-workers and customers as he tried to make his way, inconspicuously, to the nearest bathroom. Cory, the company's lead game designer, let out a chuckle and remarked "Well there's our game". The rest is history. The team spent the rest of the night scribbling on the whiteboard; drafting ideas, marketing materials, AI systems, levels, mechanics, and all of the little goodies that would eventually make Gotta Go! into an arcade-y blast!

Features

Players make use of sprinting, farting and turning in TPS reports to get themselves across the office in the least conspicuous manner possible.

A living office! Every NPC has their own motivations and goals within the office.

100% original art by artist Mike Denlinger featuring iconographic characters in a tilt-shifted 3D isometric office filled with dynamically assembled desks, rooms, and textures.

Full controller support for PC, Steam Box, and Steam Link.

Original concept, writing and art creates a feel of lighthearted and campy humor in the style of Office Space, Dilbert and other such office-themed comedies.

Pick-up-and-play arcade-style gameplay with varied game modes and challenge options will allow players to determine their own level of challenge and push themselves into ever-more difficult scenarios, to drive replayability.

Summary

Dire Nerd Studios, LLC. announced its debut indie game title, Gotta Go!, which is scheduled for release in fall of 2016. Visit direnerdstudios.com for more information!

Assets

Screenshots, Video and other information can be found at: Direnerdstudios.com


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