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Go Gimbal Go features 24 challenging levels, unique game play, leaderboards, collectible hats to dress the hero in, and more!! Development started in the summer of 2008 as a student project at DePaul University between students Matt Lazar, Nick Guida, Steve Dalbke, Gabe Cember, and Alecia Khoracheck. After showcasing the game the game in spring 2009 the team decided to continue development. As the years went by the team tweaked and changed the game to continue to near it closer and closer to the final product. Along the way we added the grabber mechanic to attach to nearby objects in mid-air, refined level editor, new art/music, collectibles, and simplified the controls. We are proud to continue development and release it in the coming months.

Post news Report RSS Go Gimbal Go is Released on Xbox Live Indie Games

Go Gimbal Go is released on Xbox Live Indie Games.

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Go Gimbal Go is out on Xbox Live Indie Games!! Play the challenging 2D platformer starring Gimbal, a hero from the stars out to save children enslaved from the evil robot 'King Commandroid'. Using his turbo speeds and stretching Grabber arm abilities, he races across rainbow lines, dodging enemies and obstacles to reach the end before time runs out.
Features high-speed gameplay, physic bending jumps, and countless shortcuts across 24 tough levels.

Search for Go Gimbal Go on Xbox Live Indie dashboard on Xbox Live.

Marketplace.xbox.com

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