As the nightmare of nuclear war has quickly become a reality, Glo has no choice but to leave the remains of her home town in search of those closest to her and struggle to survive the twisted ways of the new world after Armageddon.
About the Game
Glo is a game about character and weapon management, with a horror overlay and procedural environment exploration.
The gameplay is split into two stages.
1-Safe Zones: Glo will start and end her journeys in survivor's settlements. These areas are relatively safe and provide rest and shelter, along with trading opportunities.
2-Transitions: Transition stages span between Safe Zones and will have the player taking direct control of Glo and move toward the next settlement. In this stage, the player has to face enemies, survive hunger, explore and loot in real time.
As more gameplay elements will be created and confidently tested, I will add or update them in the list below:
Character Controller ->Done
Day/Night Cycle ->Done
Character Animation ->Late Alpha
Procedural Generation of Transition levels ->Late Alpha
Inventory Management ->Alpha
Procedural Generation of interiors ->Early Alpha
Handgun magazine and ammo Management ->Early Alpha
Enemy NPCs ->Early Alpha
Character Needs ->Early Alpha
Shotgun magazine and ammo Management ->TBA
Rifle magazine and ammo Management ->TBA
Currency and Economy ->TBA
Biomes Diversity ->Not even close to what I want.
I'll be updating my work as often as possible, just bear in mind that I'm alone working on this project and I'm doing the best I can. I have recently decided to live off noodles and beg my ISP not to lock my connection while waiting for me to pay the bills as to dedicate myself full-time to this project so hopefully, you won't have to wait too long between blog updates.
Please do consider donating as every cent will be invested in the development process making it faster and of a higher quality!
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