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Glitchrunners is an asymmetric local multiplayer game that uses second-screen technology to create a chaotic and exciting experience. Up to four players, using a PC/Mac, run an action-packed side scrolling 3D gauntlet, contending with treacherous team mates, hair-raising hazards and a whole lot of explosions. A final player takes on the role of the Architect – and uses a second screen to dynamically control the game environment itself. With the world at their fingertips, the Architect can collapse buildings, throw countless objects, and unleash mind bending special powers in real time as they attempt to stop their friends.

Post feature Report RSS Meet the Xbox game using the tech Microsoft won’t

A short interview with GamesRadar about Glitchrunners as part of an article on SmartGlass as a gaming platform.

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If Kinect has been the Prince Hamlet-like tragedy of the Xbox One – a very public murder, all blood and commercial thunder – SmartGlass has gone the way of the King. A bit of poison in the ear and thump, no one’s any the wiser.

It was never presented as the most exciting prospect, to be fair, always a bland accompaniment to a main gaming experience – a mocked-up mobile phone in Dead Rising, a streaming strategy guide in Ryse. It’s easy to off something no one will miss – but with the app still haunting a few million phones, there’s a constant reminder that something could be done with it.

While Microsoft studiously ignores the ghost at the feast, a Manchester indie developer is attempting to make it the life of the party. Torque Studios has shaped its first game,Glitchrunners from the results of an experimental project, Don’t Walk: RUN!, which won the Dare to be Digital student games award and netted a BAFTA nomination earlier this year.

Read the full interview here!

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