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Gavin's Quest is a retro style hack and slash indie game in which you lead our hero Gavin into Black Mountain. Black Mountain was once controlled by the dwarves who mined it for it's rich deposits of gold and other metals. The orcs though worshipped the mountain and attacked the dwarves living there. All the dwarves of the mine were slain except one who escaped. When the lone survivor returned his peers shamed him for being a coward and not staying to fight. So he kept the secret of an entrance into the mountain in his family with the hope that someday his kin would reclaim the mountain and remove the shame to his family name. Game play is very simple you take your hero into the mountain and take on the orcs that live there. You must unravel runes in order to unlock vaults that contain items and gold which will help you along the way. The items get better the deeper into the mountain but the orcs get more numerous and tougher the further in you go.

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It's been a couple months since the release of the game but that doesn't mean I have forgotten about the game. I just a short break from it after working very steady on it last year. I also wanted to wait for some feedback to give me some direction moving forward as well.

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The last couple months I worked on a small space shooter project and I also took part in Ludum Dare 31. It was nice to take a small break but Gavin's Quest is a much bigger project and I have invested a lot of my time. I did however feel I needed to see how the game preformed and what feedback I would get back from the users themselves.
What feedback I got was pretty helpful some users found that Gavin's hit points regenerated too slow meaning they had to wait around too much for them get back to a safe level to engage in combat. I addressed this issue by speeding it up and I added that in my latest edition of the demo.
The other thing that users were having difficulty navigating the mines so I added markers pointing the way for Gavin to the vault on the level. The demo will be getting these very soon as I plan this week to do another update to it.
And the big concern I had was were users were having trouble keeping Gavin alive. A user suggested that the game needed better explaination of the controls. And it hit me that what the game needed was a user manual. Yesterday I completed the manual for the game.
Moving forward I will continue to address any gameplay issues with Gavin's Quest as I am extremely proud of this game. Thank you for your time.

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