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You explore a galaxy far away together with your small group in spaceship. You can play the game with different roles like space pirate, merchant, bounty hunter, miner or slave trader. You can retrofit your ship's rooms to your needs. Use botanical gardens to grow your own food or build teleporters and shield generators to get tactical advantages. But don't forget to fulfill basic needs like crew quarters, a bridge or thrusters. You can also explore the planets! Use your teleporter to send your crew to a planet's surface and search for treasures. While playing the game, you can unlock achievements which can be used to customize and enhance your next games.

Post news Report RSS Update 34 - Game engine improvements and fixes

This update brings some improvements to the AI, character pathfinding and improves the game engine by reducing loading times, fixing memory leaks and more.

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I am currently working on game engine improvements and improved visual effects. This update was not planned, but I wanted to publish some of the improvements I made.

Improvements

Crew members move and behave better, when you order them to gather resources, loot enemies or interact with objects.

Reduced loading time of large dungeons by more than 90%!

Bug Fixes

  • The game could lag after some time because of unnecessary user interface updates.
  • There are no longer lag spikes when giving crew members an order inside large dungeons.
  • Drones that returned to your ship after mining were misplaced after jumping to a new sector.
  • The tool-tips of the resource panel were not updated after retrofitting your ship.
  • The tool-tips of the resource panel were not updated after killing a crew member.
  • The tool-tips of the resource panel was wrong, if your ship produced as much food as your crew consumed.
  • When you returned to main menu and started a new game, you could assign orders to crew members without selecting them.
  • It could happen that a galaxy is generated without any asteroid fields.
  • Object highlighting was missing for medical supplies in two medieval cities
  • Fixed memory leak when leaving dungeons or jumping out of space combat.
  • Fixed memory leak when initializing progress bars.
  • Fixed memory leak when updating text blocks.
  • Fixed memory leak when resizing user interface controls.
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